Here's how the table works:
-The 1st box of the table has the object number.
-The 2nd box has the name of the object with its author or authors in (parenthesise). Sometimes some objects have a seperate author for the art, but I usually only list the author(s) that wrote the code for the object.
-The 3rd box of the table has a photo of the object, because many objects may have the same name but not the same images.
-The 4th box has the name of the sprite image the object uses, without the .spr on the end.
-The 5th box has other notes about the object, such as chemical effects, or if I have found the object to crash Creatures because of problems with the script. If I have made a simple fix, I'll have it posted in this box. This is also where I write if an object changes or edits the scripts of objects that are not the same as the object's installation script. after two // I have notes about objects which edit the scripts for the installation number the box is in. [personal comments I make are in brackets]
If several objects share a script number, they are seperated by a slash ( / )

For example:

2 6 15 name1 (author1) / name2 (author2) / name3 (author3) picture1 / picture2 / picture3 spr1 / spr2 / spr3 name1 edits scripts 2 6 30 1,2 6 30 9,2 6 30 17 / name2 has the following chemical effects when pushed (eaten): starch 100, glucose 50. / name3 has the following chemical effects on all creatures within earshot: boredom -100, sex drive +30. // name16 (2 4 85) edits scripts 2 6 30 1, 2 6 30 9, and 2 6 30 7. This edit changes this species chemical effects to the following, when pushed: glycotoxin 60, pain +30, sleep toxin 10. [uh oh!]

In the above example, name1 is installed as 2 6 15, but it edits scripts 2 6 30 1, 2 6 30 9, and 2 6 30 17. this means the object doesnt have any scripts to define what it does, but it does change the scripts of any objects installed under 2 6 30. This also shows that name16, which edits scripts 2 6 30 1, 2 6 30 9, and 2 6 30 7, changes the chemicals to something else. My comments are usually really cheesy.



Update:. I have linked nearly all the COB's! I have some stragglers to take care of, and recently someone new is making some new COB's faster than I can go through them, so I am going to add those as well. How exciting! I love to see some new items being added!
Now it looks like a good time to start reassigning numbers. As I said before, I do have a few reclassed in 2 4 000 (the buttons with the white background). I can't wait to start coding!
I am coding more and more items in the world that I am making. Everything is going smoothly, and I am making some new animals as well!


If you notice a mistake anywhere, you want me to check a specific COB again, you notice any missing cobs, or you want me to take your COB down, email me! [My email is girlysatan@gmail.com and please write something related to creatures in the title]

The pages are seperated by installation script number.

New Downloads! New Downloads!
New Downloads!
New Downloads!
New Downloads!
New Downloads!
New Downloads!
New Downloads!
New Downloads!
New Downloads!
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3 01 000
new downloads!
3 02 000
3 03 000
new downloads!
3 04 000
new downloads!
3 05 000
new downloads!
3 06 000
new downloads!
room index


I have also compiled a page of things I learned while doing this project. WARNING! Contains some ranting! =)




The Index last updated Feb 28th, 2013